One of the main reasons I make art, is to create atmospheres that make the viewer feel something instantly. To achieve that, I’m very attentive about the textures, colors and movement in my art. I use materials in combinations specific to the project, layering and shifting them around until the artwork comes to life.
Another way I communicate with my art is by creating a visual narrative, using subjects that inspire and fascinate me. I often explore the line between living and lifeless, for example focussing on animism and artificial bodies or by experimenting with the mechanics of anatomy.
Both of these forms of communication that are found in my art, are also found in music. For that reason, music is something I like to work with a lot. Music has its own atmosphere, created with sound and melody. I like to translate that sound and melody into a visual atmosphere, making them even stronger when combined. The narrative of music is found in its lyrics and titles, which I use to create a visual interpretation of the ideas behind the music.
This project is mainly focussed on light and movement. The mushrooms are made from foam, cotton pads, woodpaste and different types of paper wrapped in cling film. All these materials catch and reflect light in different ways, making the mushrooms look complex without using much color in the materials themselves.
Sol is a collage of paper pieces, animated to show a personification of the sun gently floating in a lake. Using seperate pieces of paper not only allows for the movement of reflections on the water, but also creates an interesting separation between blue light on the water, reflected from the color of the sky, and red light radiated from the figure and spread out in the lower layers of the water.
The sun has been worshipped across the centuries, often seen as a powerful God responsible for life on earth. In this illustration the sun is a presence brought down to earth, blending in with the planet it gives life.
Starting out as a static sculpture, this piece evolved to turn into a functional robot as an exploration of the uncanny valley. The sound of the yellow calcite teeth clicking together combined with the loud humming of the motor give the robot an intimidating presence.
The video on the right is only a section of the video. Watch the full version here.
A sculpture of a foetus in a womb is surrounded by warm orange light, dimmed in the rhythm of a heartbeat. The video portrays an artificial womb, designed to replace a human one. The womb is shown with some humor and without making a judgement on the subject, allowing the viewer to form both their own questions and answers.
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Kayla Cerrone is a Dutch illustrator based in Hengelo, the Netherlands. Graduated with a bachelor in illustration design in 2022, her work shows an interest in nature, anatomy and different aspects of science. Often seeking out a connection with music, she creates both still illustrations and moving images or videos.
“Her work stems from an endless curiosity. ( . . . ) There is the analytical Kayla, who wants to know what objects and bodies are composed of and how all those different parts work together to move, or to come to life. [In her artwork] we see the marvelling Kayla, who, with paintings, collages, animations and inventively made moving objects, brings us along on the path of imagination. She presents us a mixture of beauty and creepiness, and makes us fantasize about things such as artificial intelligence and the manufacturability of mankind.”
Bachelor in Illustration Design, Graduated from ArtEZ University of the Arts in 2022
September 2023 – Nacht van de Korte Film – Studio Whooom, Hengelo – Nominated for Student Prize with ‘Artificial Womb’ (2022)
June 2022 – ArtEZ Finals, group exposition – ArtEZ, Zwolle
September 2021 – Onder de Aandacht, group exposition – KunstNonStop, Hengelo
For more information, send an email or message me on Instagram.
Email: Kaylacerrone@outlook.com
Instagram: Kaylacerrone_art